Or this information is still unknown? Sorry, something went wrong. Skip to content. Sign in Sign up. Instantly share code, notes, and snippets. Created Sep 1, Code Revisions 1 Stars 15 Forks 6. Embed What would you like to do?
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Copy link. Hi, may be same thing for reforged available soon? Sign up for free to join this conversation on GitHub. Already have an account?
Sign in to comment. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. All information in this document was solely obtained by looking at the replay. All knowledge about the. Neither reverse engineering was used nor any copyrighted files modified.
It is explicitly prohibited to use the information provided in this document. Thank you Blizzard for your great games and a quite straight-forward. WarCraft III replay file format ;-. The use of the information provided in this document is free of charge as long.
Furthermore you may copy it freely as long as. We would really appreciate it if you credit us in your project or drop us. An important word ahead.
The information in this document is addressed to developers who want to create. We absolutely do not tolerate hacks and cheats. This file is meant to contain a description of the replay format itself. The whole file is still under construction.
The meaning of some fields is still. Please contact us if you figure out. Sections directly related to data stored in the replay file are written in. The replay file consist of a header followed by a variable number of compressed. The header has the following format:. The size of the header excluding the subheader is 0x30 bytes so far.
Overall header size for version 0 is 0x40 bytes. Overall header size for version 1 is 0x44 bytes. Notes on specific patches:. Later on they differ. Here comes a list of version numbers, header version and build numbers:.
These patches were only distributed through the 'Westfall' gateway. Each compressed data block consists of a header followed by compressed data. The first data block starts at the address denoted in the replay file header. All following addresses are relative to the start of the data block header. The decompressed data blocks append to a single continueous data stream. The content of this stream see section 4 is.
To decompress one block with zlib:. The last block is padded with 0 bytes up to the 8K border. These bytes can. Decompressed data is a collection of data items that appear back to back in. The offsets for these items vary depending on the size of every. This section describes the records that always appear at the beginning of. The API should be easy to use and figure out. Classes and attributes are named in a sane way. Here is an example of usage:. If you have any questions or issues, please email me or leave an issue on the issue tracker.
Skip to content. Star Access Warcraft 3 replay files from Python 2 or 3 CC Branches Tags. Could not load branches. I am playing warcraft3 reforged classic. Any idea? Welcome to the new Blizzard. Note the folder might change during future patches. I know its 9 Months later but few days I also struggle where to save replays and watch them and searching in google this post was on the top. YourComputerName folder is the name that you named your computer. Yet not all people know it.
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