Godfather 2 game 360 review




















I was especially surprised at just how well each of the characters were voiced. In terms of gameplay, The Godfather II is equal parts action and strategy. As such, players will spend a lot of time roughing up racketeers with their fists and laying siege to rival families' holdings and compounds with explosives and firearms.

However, as the Don, players will also have to settle back, analyze their territory, hire muscle to keep their crime rings running smoothly, and juggle the responsibilities of expanding and cultivating an empire spread across multiple locations. The mix of getting your hands dirty with your thugs and allocating resources from afar is a delightful combo players will enjoy. On the action side, players will have a host of upgradeable weaponry and underlings with which to do battle.

The third-person shooting mechanic is well-implemented. In fact, the sticky yet adjustable auto-aim makes dealing out death very easy indeed; many won't find the game particularly challenging in that regard. Returning to the game are the brutal Black Hand controls of the original that allow you to use the shoulder buttons and analog sticks, so that bashing people's heads in and choking the life out of marks is oddly satisfying. The new combo controls for melee combat are much more manageable this time around and also do an effective job of replicating a beat down.

On the whole, getting down and dirty with the troops is well-executed, though perhaps too easy for the intended demographic. The strategy portions of the title are facilitated by the touted Don's View interface. This glorified map gives you a snapshot of your empire at any time. From this menu, players are able check daily profit and loss statements from their holdings, hire new troops, allocate existing resources, target new business, protect their empire, set waypoints, etc.

Pretty much everything you need to do as a Don is at your fingertips. I found this interface to be very manageable - an invaluable resource that made executing strategy a snap. As you progress through the game, you'll accrue cash from your rackets, crime rings, bank robbing, and hits that will make it possible to upgrade your army.

Improving your soldiers' skills as fighters, intimidators, and gunmen makes them more effective at administering the will of the family. Because every crew member has a specific specialty arsonist, safecracker, enforcer, etc.

If one proves to be particularly useful, you can promote that soldier to Capo or even under-boss, giving them additional specialties, making them more important to you. These made men are essential to the efficient administration of your family's empire. Placing one of these men at key holdings will make sure they are never lost to attack, and bringing them along during raids will give you an edge in firefights.

In addition to an upgradeable goon squad, new weapons and perks become available as you progress through the game.

Better weapons are simply found laying around key enemy compounds - pick them up and they'll become useable for all licensed family members. Perks are obtained by establishing crime rings.

The Don's View has potential, but with a very low difficulty you can take over where and whenever you like. The action itself is pretty mediocre, the graphic style even worse. The Don's View can form a good starting point for a new game, but pretty please with sugar on top, don't mess with the Don.

Absolute Games. Establishing a new Family is a hard undertaking… and a tedious chore. User Reviews. Write a Review. Positive: 6 out of Mixed: 7 out of Negative: 2 out of After i beat the game i said to myself hey ill go give it a good score on metacritics. I also thought to myself that it would be in the After i beat the game i said to myself hey ill go give it a good score on metacritics. I also thought to myself that it would be in the 90's or 80's but the 60's really?

This game is absolutely amazing one of the greatest games to come out in a really long time. Everyone should give this game a chance its epic! Having played the single player campaign pretty much straight for 3 days I was impressed. My friend had said he got bored and found it Having played the single player campaign pretty much straight for 3 days I was impressed.

My friend had said he got bored and found it repetive but I thought this was a brilliant game. Having never played the first game I found this one innovative and original with a decent storyline, even if it lacked a back story for those of us who aren't familiar with the films or games previously. I loved being able to control so many aspects of my own empire and loved the neat touch of the full character creation.

I think the rating of the 60's is very harsh to what is a decent free-roamer but with a good accompanying story line. It's no San Andreas but then it doesn't try to be, it's a good original idea which I feel has been executed well. Very Similar to other Sandbox style games Saints Row 1 and 2, GTA although the missions are much more repetitive and the storyline is a Very Similar to other Sandbox style games Saints Row 1 and 2, GTA although the missions are much more repetitive and the storyline is a sub-par fictional side story from the film.

Minimal character customization, an emphasis on squad-based game play, and a decent multi-player experience are the factors that really differentiate this game from the original.

The game is easy to play, almost too simple at times as its difficulty is beyond 'easy' at times. Unfortunately, the business is never concluded because the Cuban Revolution forces everyone to flee the country. As Dominic, a soldier of Aldo Trapani the protagonist of the first Godfather game who has risen to run all of the Corleone business in New York , you wind up leading Michael, Fredo and Aldo to the airport in an attempt to flee.

However, as you get to the runway, Aldo is shot and killed, prompting Michael to promote you into Aldo's place. The promotion comes with a significant burden, though: you need to re-establish control of New York, then expand to Miami and eventually Cuba to strengthen your family's control.

Of course, other families will stand in your way, and it's up to you to eliminate them by any means necessary to aid in your domination of the crime world. Obviously, there are some liberties taken from the film, as any fan of the movie would tell you myself included.

For example, the designers decide to make Dominic instrumental in breaking Frank Pentangeli during the Senate testimony on the Corleone family. Fredo also has a much larger role within the game than he ever had within the film, acting as a plot device throughout the story of the game and interacting with Michael and the rest of the Corleones thanks to saving him in Cuba.

I wasn't too disturbed by much of the artistic license that was used in the title, but there were two elements that were used that just didn't work well. The first is one of the most memorable moments in the second film, when Michael informs Fredo that he knows Fredo betrayed him. Instead of this happening in Cuba, this happens in the study at the Corleone compound in New York after a majority of the game has been completed, which diffuses the strength of that moment.

The other issue, which is more significant, is the introduction of Tom Hagen as your consigliere, which happens around halfway through the game. While I don't have a problem with Hagen advising Dominic at all, his arrival in the middle of the story makes no sense, especially since the game constantly uses an image of Tom to provide information and hints on events going on as you make your moves against your rivals.

This is compounded by the fact that Dominic acts as if he's only met Tom once or twice, even though the player has seen Tom's face dozens of times at this point. It would've made more sense to introduce Tom much earlier and have him provide this information as you start to build your empire and kill your rivals, because it just comes across as a weak and confusing plot device.

Speaking of your empire, The Godfather II takes an interesting twist to eliminating your rivals by working elements of strategy in with the guns blazing action that you expect from a crime tale.

The strategy comes into play with a feature known as The Don's View, a 3D map that allows you to view your property and that of rival families so you can plan where you want to strike. See, to strengthen your family, you'll need to take over fronts that help launder money as well as the nine crime rings in the game, which provide bonuses to the family that owns it.

For example, owning the gun running ring allows you to carry more ammo, while the drug ring doubles your income. However, you can't simply take over a business or ring and not expect a certain amount of retribution. Rivals will send their own made men to bomb or try to wrest control from you, forcing you to use The Don's View to decide when you want to send reinforcements or set up extra defenders to fend off these attacks.

You'll also be able to use this map to track down corrupt officials that you can do tasks for in return for favors that can be called in at any time, which can result in throwing off the police when you're being chased or arresting Mafioso, making an opponent that much more vulnerable. Of course, this is a temporary measure, and if you're going to try to fully eliminate a family, you'll want to track down each individual mobster and put a hit out on them.

You'll discover the info on their location by doing favors for people on the street, like demolishing businesses, beating or killing people, or cracking safes. Once you've taken every business of a rival, their entire family minus any made men that you've "retired" will retreat to their compound which you need to raid and blow up to finally eliminate their existence once and for all. While you will be able to perform some of the tactical moves for your family, you'll inevitably find yourself deep in the midst of the action with up to three crew members, each with their own skills that will help you in battle.

For instance, you can bring along a medic that can heal downed members of your crew, engineers that can cut the power so rivals can't call for reinforcements and demolitions guys that can bomb installations. For the most part, these crewmembers will act autonomously, targeting and taking out enemies as soon as they see them, but you do have the ability to provide minor commands to them to send them to a location, make them follow you or use their skills on certain objects.

Of course, Dominic isn't a pushover either, and you'll be able to pummel whoever you want with his fists, choke the life out of them, or blast a kneecap or a shoulder with precise aim.



0コメント

  • 1000 / 1000