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Site Map. All games, one app:. Stay Connected:. All trademarks referenced herein are the properties of their respective owners. And despite the hectic schedule of the new job, are you still finding time to play? Cortinas: That's part of the job, right? I'm not logged in right now, but probably will be sometime today. It doesn't feel like work when I'm playing, but it's an indispensable part of my job, I think. I'd feel silly writing and editing about this stuff if I didn't participate in some way.

After more than five years, WoW remains popular. Why do you think that's true? Cortinas: I can't say why one particular person or type of person might like the game because there's so many ways you can play it. Which is why it's so popular. Blizzard has spent a lot of time developing the game, and almost every change or addition has been made with the goal of making it more accessible to more people.

So the short answer is that almost every gamer can find some part of the game that will grab them. It's a completely different game from when it started in If things had stayed the same since then, I don't think it would be nearly as popular.

I think Blizzard has known this from the beginning and has committed to constantly updating the game. How excited are you about Cataclysm?

Cortinas: I'm pretty excited. It's something new, and some of the changes will have a big impact on players. How so? Cortinas: There are some new guild features coming in, Battle. My guild already has been having long conversations about Battle. If you can sum up those conversations, what's the thinking?

Cortinas: Battle. Basically it lets you designate people as real-life friends, which lets you see their online status and shows their real name.

There's a feature somewhere in there that lets you see friends of friends, so that has some folks uneasy.

It's too soon to tell about the raiding changes. But I'm personally fine with Battle. It will be nice to be able to play some Starcraft and not be out of touch with my WoW friends in case we want to run a quick dungeon or something.

You mentioned working with Blizzard as being one of the attractions of the job. I've always found them very hard to get information out of. Can you talk a little about how much interaction you have with them, and what that's like?

Cortinas: We're a licensee with them. So it's not a direct line to everyone we'd like to talk to, but we do have access to a lot of things that I can't really talk about. But basically they review everything we do and we have a back-and-forth about pretty much everything that goes into the magazine. Do they get to mandate story ideas? Cortinas: Depends on what you mean by mandate. There will be a few stories an issue that are basically, "We want to talk about this," so we do a story about it.

It's more like Blizzard picks a subject and then we figure out how to approach it. Unless it's a very insider-y story, in which case they describe it, give us the information and so on. Like the Cataclysm stories. Only they know what's going on, so we basically work with what they give us.

What's the best thing about this job? Cortinas: Being able to play and talk about World of Warcraft at work is pretty good! It must be quite a change for you, as a journalist, to go from having total independence journalistically--at Wired.

What's that change been like for you? Cortinas: It's not as big a change as you might think. It's just a different kind of constraint on the work. S mall World is something of a modern classic. In the world of Euro-ish area control games, this is the thinkier, more mechanical version of Risk. Players grab a couple based on their player count and place them wherever on the table — offering a looser board space that feels a little more organic.

The game loop is unchanged. Conquering an area means placing a majority in it, with modifiers for mountains, Murlocs and indeed, your enemies. Any defeated enemies are returned with a number discarded back to the box.

Then the other players do the same.



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